I do agree to a point that a Metro type story would not go with this at all. Why wouldn’t they want to fully pull you in however trippy the story might be. It’s very apparent that they have painstakingly created this world. However, even just watching the clips so far I think it’s pretty obvious that something has gone horribly wrong, and there pretty much has to be a reason for it spelled out or implied. The thought of supporting devs that have different and interesting ideas though like this, is also appealing, I just don't want to support them with a preorder, and then have the game get cancelled.Īs someone that is perfectly happy playing the original Quake from time to time, I’d be happy either way as long as the combat is tight. Something I don't think we're going to get. The game certainly has my interest, but I'd like to see a semi-solid release time-frame before I'd pre-order it. I also noticed the "Support Mundfish by preordering" thing at the end of the video. I've read various things about them struggling a bit to get the game finished. Once again though, the whole pacing of this game seems a lot more deliberate, so it may be just fine. As far as object pickup, yeah, it looks like they tried to model the entire experience of picking an object up off the ground. I'd have to play it to be sure about the feel, but I'd say it looks different rather than bad. The enemies have a bit more fight in them, so it's a slower progression than just popping a bullet in them and moving on. The combat just looks different than your typical game.
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